Banjo the Bear

1st Appearence: Diddy Kong Racing

Origin: Soon after meeting Kazooie, Banjo created his home on Spiral Mountain for himself, Kazooie and his sister Tooty. He was originally going to stay in the woods of that mountain, but his roomates bugged him into going on an adventure some other time. Soon after he got a message from a parrot named Sqwack, begging him to kick WizPig of Timber's Island. He gladly helped, but didn't think racing agreed to him. Then a year later, Banjo had finally caved in and had a plan for an adventure with Kazooie and Tooty. But then on the day they were to start the adventure, tragedy struck. His sister was captured by Gruntilda for her beauty. However, Banjo had a plan for a rescue operation. Normally he would be too scared to storm into a witch's lair full of bear traps, but Banjo would still do anything to save  his sister and his freind, and with a combination of teamwork and moves taught to him by a short-sighted mole named Bottles, Banjo defeated the witch and buried her. From that moment on, Banjo wasn't afraid to go on adventures.

Advantage
Natural Abilities: to climb structures, good at swimming, can transform into different creatures

Arsenal: his backpack which can carry an infinite amount of items, has his very own Flightpad, a magic wrench

Vehicles: Banjo has many vehicles for different enviroments and terrain

Disadvanteges (Weaknesses)
Half-Time Bad Strategist: half of the time, Banjo isn't a good strategist as he usually just rushes into a problem

Lazieness: Banjo would rather sit down and eat pizza

Not So Bright: Banjo is very "stupid"